UXUI design (User Experience and User Interface)

Categories: Product Design
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About Course

Course Description: This comprehensive course is designed for aspiring UI/UX designers looking to gain a solid foundation in user interface and user experience design principles. The course will cover key aspects of UI/UX, including user research, wireframing, prototyping, usability testing, interaction design, and visual design. Students will learn industry-standard tools such as Figma, while also developing critical thinking skills to solve real-world design problems.

By the end of the course, participants will have the opportunity to create a professional UI/UX portfolio showcasing their design process, user research, and final product. This portfolio will serve as a key asset in the job market.

Course Outcomes: Upon completion of this course, students will be able to:

  • Understand the fundamentals of UI/UX design, including design thinking and user-centered design principles.
  • Conduct user research and create user personas to inform design decisions.
  • Develop wireframes, low- and high-fidelity prototypes.
  • Apply visual design principles to create aesthetically pleasing and functional interfaces.
  • Perform usability testing and iterate on designs based on feedback.
  • Build and present a professional portfolio of UI/UX projects.

Course Structure:

  • Module 1: Introduction to UI/UX Design
  • Module 2: Design Thinking Process
  • Module 3: Wireframing and Prototyping
  • Module 4: Usability Testing
  • Module 5:  User interface Design (Visual Designs, design principles etc)
  • Module 6: Final Project and Portfolio Development

Assessments and Assignments (Prerequisites for Certification): To ensure mastery of the subject, students will complete the following assessments and assignments. Passing these are prerequisites for certification.

  1. Weekly Quizzes (10% of final grade):
    • At the end of each module, a quiz will test knowledge of key concepts covered in that week’s lesson.
  2. User Research Report (15%):
    • Students will conduct a user research study, analyze findings, and present insights in a report.
    • Submission should include user personas and journey maps.
  3. Wireframing and Prototyping Assignment (20%):
    • Students will create wireframes for a hypothetical app or website and develop interactive prototypes using tools like Figma or Adobe XD.
  4. Usability Testing Assignment (15%):
    • Students will conduct usability testing on their prototype, gather feedback, and submit a report detailing the changes made.
  5. Final Project – UI/UX Portfolio (30%):
    • Students will design a full interface for an app or website from concept to high-fidelity prototype, including user research, personas, wireframes, and usability testing results.
    • The final project must be presented in a professional portfolio format.
  6. Presentation of Final Project (10%):
    • Students will present their final project to the class, demonstrating their design process and decision-making.

Certification Requirements: To receive certification, students must:

  • Complete and pass all assessments with a minimum grade of 70%.
  • Submit a final portfolio project and successfully present it.
  • Participate actively in class discussions and assignments.
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What Will You Learn?

  • Gain a strong foundation in UI/UX design principles and methods.
  • Master industry-standard tools like Figma for prototyping and design.
  • Develop critical thinking skills to address real-world design challenges.
  • Conduct user research and create user personas to inform design choices.
  • Build both low- and high-fidelity prototypes to visualize design concepts.
  • Improve designs based on usability testing and real user feedback.
  • Create a professional portfolio that showcases the entire design process.
  • Prepare for the job market with a portfolio that meets industry standards.
  • Learn to present design projects confidently and effectively.
  • Meet the certification requirements to validate your UI/UX skills.

Course Content

Introduction to UI/UX Design
This week introduces the core concepts of UI and UX, their differences, and the importance of user-centered design. Students will explore Figma and other design tools while comparing good and bad UI/UX examples. Objective: Gain foundational knowledge of UI/UX concepts and set up Figma for design work.

  • Overview of UI and UX design
    00:00
  • Importance of user-centered design
    00:00
  • Introduction to Figma and design tools
    00:00
  • Basic UI/UX concepts

Week 2: Design Thinking Process
Students will dive into the Design Thinking framework, learning its five stages (Empathize, Define, Ideate, Prototype, Test) and how human-centered design principles apply to solving real-world problems. Objective: Understand how to approach design thinking in solving user-centered challenges.

Week 3: User Research & Personas
The focus shifts to conducting user research and developing personas and empathy maps to understand user journeys and pain points. Objective: Learn how to create user personas and journeys from research insights.

Week 4: Wireframing Basics
Students will be introduced to the fundamentals of wireframing, learning the difference between low- and high-fidelity wireframes and best practices in creating effective wireframes. Objective: Develop wireframes for a project and understand the importance of early-stage design.

Week 5: Prototyping Fundamentals
This week covers the basics of creating prototypes, focusing on interaction design and using Figma to build interactive prototypes. Objective: Learn to translate wireframes into clickable prototypes and explore navigation patterns.

Week 6: Usability Testing Concepts
Students will explore usability testing methods, including moderated and unmoderated testing, and learn how to design and conduct a usability test. Objective: Understand the value of usability testing in improving product design.

Week 7: Iterating on Feedback
After usability testing, students will analyze the feedback and learn how to iterate on designs to improve usability and user experience. Objective: Apply an iterative process to refine prototypes based on real user feedback.

Week 8: Visual Design Principles
Students will dive into visual design, covering color theory, typography, grid systems, and accessibility in design. Objective: Apply visual design principles to improve the aesthetics and usability of wireframes.

Week 9: High-Fidelity Prototyping
This week focuses on transitioning to high-fidelity prototypes, incorporating advanced Figma features like animations and transitions. Objective: Create polished, interactive high-fidelity prototypes that reflect final designs.

Week 10: Final Project Development (Part 1)
Students will begin working on their final project, focusing on user research, creating personas, and building low-fidelity wireframes. Feedback will guide their design decisions. Objective: Begin developing the final project with an emphasis on research and low-fidelity wireframes.

Week 11: Final Project Development (Part 2)
The second part of the final project focuses on prototyping and testing, with further refinement of high-fidelity prototypes and usability improvements. Objective: Finalize prototypes, incorporate feedback, and prepare for project presentation.

Week 12: Final Presentations and Portfolio Development Topics:
Students will present their final projects and start structuring a professional portfolio. Tips on job applications, resumes, and interview skills are also discussed. Objective: Submit a polished portfolio and present the final UI/UX project for review.

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